using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIMenu : MonoBehaviour
{
    [SerializeField] Transform mPivot;
    public void OnClickFinish()
    {
        OnClickClose();
    }

    public void OnClickClose()
    {
        gameObject.SetActive(false);
    }

    //public void SetData(Hero hero)
    //{
    //    gameObject.SetActive(true);
    //    Vector2 origin = hero.transform.position;
    //    origin = new Vector2(Mathf.RoundToInt(origin.x + 0.5f) - 0.5f, Mathf.RoundToInt(origin.y + 0.5f) - 0.5f);

    //    var center = mPivot.transform.position;
    //    Transform active_entry = null;
    //    for (int i = transform.childCount - 1; i >= 0; i--)
    //    {
    //        var child = transform.GetChild(i);
    //        if (child.gameObject.activeSelf)
    //        {
    //            active_entry = child;
    //            break;
    //        }
    //    }
    //    var offset = center - active_entry.position;
    //    mPivot.position = origin; 
    //}
}
